How the Max Hit Calculator works
Three formulas, one per style, with the rounding steps the game uses.
Melee
effective = floor(effective × 1.10) if void melee
maxHit = floor(0.5 + effective × (StrengthBonus + 64) / 640)
maxHit = floor(maxHit × m) for each later multiplier m (slayer helmet 7/6, salve 7/6 or 1.2, specials)
Prayer multipliers: Burst of Strength 1.05, Superhuman 1.10, Ultimate 1.15, Chivalry 1.18, Piety 1.23. Style bonus: Aggressive 3, Controlled 1, otherwise 0.
Example: 99 Strength, Piety, Aggressive, +130 strength bonus, slayer helmet on task: effective = floor(121.77) + 3 + 8 = 132; base = floor(0.5 + 132 × 194 / 640) = floor(40.51) = 40; on task floor(40 × 7/6) = 46.
Ranged
effective = floor(effective × 1.10) void | floor(effective × 1.125) elite void
maxHit = floor(0.5 + effective × (RangedStrength + 64) / 640)
maxHit = floor(maxHit × m) for each later multiplier (slayer helmet (i) 1.15, salve (i) 7/6, salve (ei) 1.2, dragon hunter crossbow 1.25 …)
Prayer multipliers: Sharp Eye 1.05, Hawk Eye 1.10, Eagle Eye 1.15, Rigour 1.23. Style bonus: Accurate 3, Rapid and Longrange 0.
Magic
base is the spell's fixed hit or, for powered staves, a function of your visible Magic level: trident of the seas floor(L/3) − 5, trident of the swamp floor(L/3) − 2, Sanguinesti staff floor(L/3) − 1, Tumeken's shadow floor(L/3) + 1, Thammaron's sceptre floor(L/3) − 8, accursed sceptre floor(L/3) − 6, Magic Dart 10 + floor(L/10). magicDamage% is the equipment total plus additive bonuses: slayer helmet (i) +15% on task, salve amulet (ei) +20%, elite void +2.5%. Tumeken's shadow multiplies the equipment magic damage by 3 (4 inside the Tombs of Amascut). Charge raises the three god spells to 30; chaos gauntlets add 3 to bolt spells.
Spell base hits used
| Book | Spell | Level | Base |
|---|---|---|---|
| Standard | Wind Strike | 1 | 2 |
| Standard | Water Strike | 5 | 4 |
| Standard | Earth Strike | 9 | 6 |
| Standard | Fire Strike | 13 | 8 |
| Standard | Wind Bolt | 17 | 9 |
| Standard | Water Bolt | 23 | 10 |
| Standard | Earth Bolt | 29 | 11 |
| Standard | Fire Bolt | 35 | 12 |
| Standard | Wind Blast | 41 | 13 |
| Standard | Water Blast | 47 | 14 |
| Standard | Earth Blast | 53 | 15 |
| Standard | Fire Blast | 59 | 16 |
| Standard | Wind Wave | 62 | 17 |
| Standard | Water Wave | 65 | 18 |
| Standard | Earth Wave | 70 | 19 |
| Standard | Fire Wave | 75 | 20 |
| Standard | Wind Surge | 81 | 21 |
| Standard | Water Surge | 85 | 22 |
| Standard | Earth Surge | 90 | 23 |
| Standard | Fire Surge | 95 | 24 |
| Standard | Crumble Undead | 39 | 15 |
| Standard | Iban Blast | 50 | 25 |
| Standard | Saradomin Strike | 60 | 20 |
| Standard | Claws of Guthix | 60 | 20 |
| Standard | Flames of Zamorak | 60 | 20 |
| Ancient | Smoke Rush | 50 | 13 |
| Ancient | Shadow Rush | 52 | 14 |
| Ancient | Blood Rush | 56 | 15 |
| Ancient | Ice Rush | 58 | 16 |
| Ancient | Smoke Burst | 62 | 17 |
| Ancient | Shadow Burst | 64 | 18 |
| Ancient | Blood Burst | 68 | 21 |
| Ancient | Ice Burst | 70 | 22 |
| Ancient | Smoke Blitz | 74 | 23 |
| Ancient | Shadow Blitz | 76 | 24 |
| Ancient | Blood Blitz | 80 | 25 |
| Ancient | Ice Blitz | 82 | 26 |
| Ancient | Smoke Barrage | 86 | 27 |
| Ancient | Shadow Barrage | 88 | 28 |
| Ancient | Blood Barrage | 92 | 29 |
| Ancient | Ice Barrage | 94 | 30 |
| Arceuus | Ghostly Grasp | 35 | 12 |
| Arceuus | Skeletal Grasp | 56 | 17 |
| Arceuus | Undead Grasp | 79 | 24 |
| Arceuus | Inferior Demonbane | 44 | 16 |
| Arceuus | Superior Demonbane | 62 | 23 |
| Arceuus | Dark Demonbane | 82 | 30 |
Not included
- Accuracy and hit chance: a max hit is what lands when it lands.
- Weapon specials that roll twice, Keris, Dharok's, colossal blade and other case-by-case effects: use the "other multiplier" field where it is a plain multiplier.
- Tome of fire/water and magic damage caps: enter their effect in the magic damage field if your setup uses them.
Sources
- The melee and ranged formulas are the long-standing public ones; multipliers and base hits checked against the live game on 11 November 2026.
- Magic bonuses from the slayer helmet, salve amulet and void are additive to the equipment percentage since the 2024 combat rebalance; constants are tagged for re-check in the source.
Old School RuneScape is a trademark of Jagex. This site is an independent fan-made tool and is not affiliated with, endorsed by or sponsored by Jagex. Game names are used only to describe what the calculators are for. No game art, icons or logos are used. Formulas are compiled from public sources and may lag behind patches — each tool shows the game version it was checked against.